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Underground Hallway

This is a corridor for an underground military base that was created as part of my final year project. It comes in at 9500 triangles with 7 Diffuse maps. Most Diffuse maps come with Bump maps and the two pillars also have normal maps that were generated in Mudbox. In addition, the Pillar's diffuse maps were also created in part with an Ambient Occlusion map.

The textures were created using my own photos in Photoshop, using tools like the clone tool and layer masks.

I have included some renders from 3ds Max, some wireframes, the texture maps and some concept drawings a did while designing the look of the environment.

Clicking on any of the thumbnails will send you to a large version.

3ds max low polygon hallway3ds max low polygon hallway interiorh3ds max low polygon hallway broken pillar3ds max low polygon hallway broken pillar 2H3ds max low polygon hallway wireframeconcrete texture map

concept sketches

hallway concept sketcheshallway concept sketches 2